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There is also a monster capturing feature, but it is not as fundamental to the gameplay as it was in Dragon Quest V. This can be done while walking on the world map. Another new feature, the Alchemy Pot allows players to mix items in order to create new, stronger items. By using it multiple times in succession, the character's attack will do more damage. This command allows the player to skip a character's turn in order to build "tension", making that character's next attack stronger. Dragon Quest VIII also introduced the tension system, which allows the player to choose the "Psyche Up" command for a character during battle. During battle, each character in the party has the ability to attack, use items, or use magic and skills. For this installment, the battles are shown in a first-person perspective while choosing what to do, but the view then shifts to a third-person perspective with all of the members of the Hero's party shown on the screen along with the enemies. In the earlier games, battles were shown from a first-person perspective. These battle scenes have visually changed dramatically from earlier games in the series, yet retain a similar text based menu system for battles. When encountering an enemy, the game switches to a battle scene with the enemies facing the party where characters from both sides take turns attacking each other. īattles are randomly occurring and turn-based. Players can guide the Hero across vast landscapes to reach full-size towns and buildings. With a new fully integrated world, towns and dungeons are no longer identified by two-dimensional icons found on the world maps. The visual controls allow players to examine people and objects more closely than the top-down perspective of the game's predecessors.
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Players are able to pan the camera a full 360 degrees around the character, as well as look in a first-person perspective mode. In Dragon Quest VIII, the player controls the Hero in a fully three-dimensional environment.
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Dragon Quest VIII was a critical and commercial success, later being released under the Sony Greatest Hits brand.ĭragon Quest VIII retains the same menu-based battle system used in previous series installments. Dragon Quest VIII follows the silent protagonist and his party of allies as they journey towards the goal of defeating the wicked Dhoulmagus, who cursed the kingdom of Trodain and its people. The game retains most of the series' role-playing game elements, such as turn-based combat and the experience level system. ĭragon Quest VIII uses cel shading for the characters and scenery and is the first game in the series to have fully 3D environments and character models.
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A version of the game for Android and iOS was released in Japan in December 2013, and worldwide in May 2014. It is the eighth installment of the Dragon Quest series and it is the first English version of a Dragon Quest game to drop the Dragon Warrior title. It was released in Japan in 2004, in North America in 2005 and PAL regions in 2006, making it the first main series installment released in the PAL region.
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Dragon Quest VIII: Journey of the Cursed King is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2.
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